Ghost In The Machine
WARNING: Right now there is currently a bug that only appears sometimes??? if the second or third level gains an extra fuel port then its broken! we might know how to fix it?
The mechanical city of Automatown has fallen into disrepair. As the ghostly groundskeeper, you cannot interact with any of the machinery directly - but with the aid of robots that mimic your most recent behaviour, you might just be able to breathe new life into the ancient city.
Your goal is to power the city of Automatown back on, by pushing boxes of fuel to their designated deposits. As a ghost, you are unable to interact with the physical world, however you can create looping echoes of the city's former maintenance robots by recording your movements, and use them to create small assembly lines to complete each level.
Press X to start recording an echo, and press X when you want to stop. It will repeat your movements. Press SPACE to wait in place, which does not consume the echoes' limited energy, and can be used to sync different echoes' loops up with each other.
If you want to, you can try and optimize your solutions, using minimal echoes and / or leaving behind as little surplus fuel as possible.
< Controls >
Move = WASD
Record Movement/Spawn robot = X
Wait = Space
Delete Robot = Right Click
< Credits >
Programming: Sadbh, August
Level Design: Josh
Writing: Cian
Art: Felix
Music: Ryan
Made in 96 hours for the 2025 GMTK game jam.
All Code, Art, Music were made during the period of the jam, No AI was used during the making of this game.
| Updated | 25 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | One Heart Games |
| Genre | Puzzle |
| Made with | Godot |
| Tags | problem-solving, Sokoban |


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